vA6.1


Trying out some new mechanics:

  • You now attack BEFORE a disengage test, this will mean melee titans get at least one chance to whack something before it runs away.
  • You can now thrust charge! In active turn only you can add your thrust to your charge distance.

Both of these changes make aggressive melee stronger. Where does this leave the balance of shooting vs melee? Needs some playtesting.

Changed some special rules slightly to account for these changes. Also some small weapon adjustments and new relics.


Also, new demo profiles are coming. Not quite done yet.

Files

iSoT_Rules_vA6.pdf 237 kB
92 days ago
iSoT_Garage_vA6.pdf 200 kB
92 days ago
refPage_vA6.pdf 438 kB
92 days ago

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