Melee Combat Update


Updates to combat system and a few special rules to go-with. Minor language changes elsewhere. Brought reinforce into eligible reactions as intended. Also introduced multi-melee weapon rules.


New Combat System means jousts, attack-counter attack (now named duels) and regular attacks (now called strikes) all share the same mechanics for uniformity. The new rolling system still uses the comparative system for determining a required roll to hit, but comparing rolls ensures that someone is getting hit in a duel, while still allowing the possibility of a joust/duel resulting in both getting hit. There are some interesting statistical quirks of the rolling system, which I'm curious if others will notice. Hits on successes vs fails introduces a new source of trigger for special rules, and the target rolling def vs atk mirrors the attackers odds, so doesn't actually change things as much as you might suspect.


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Files

forces(old).pdf 4.3 MB
Feb 11, 2023
ReferencePage.pdf 422 kB
Feb 11, 2023
rules.pdf
Apr 09, 2023

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