Melee Combat Update
Updates to combat system and a few special rules to go-with. Minor language changes elsewhere. Brought reinforce into eligible reactions as intended. Also introduced multi-melee weapon rules.
New Combat System means jousts, attack-counter attack (now named duels) and regular attacks (now called strikes) all share the same mechanics for uniformity. The new rolling system still uses the comparative system for determining a required roll to hit, but comparing rolls ensures that someone is getting hit in a duel, while still allowing the possibility of a joust/duel resulting in both getting hit. There are some interesting statistical quirks of the rolling system, which I'm curious if others will notice. Hits on successes vs fails introduces a new source of trigger for special rules, and the target rolling def vs atk mirrors the attackers odds, so doesn't actually change things as much as you might suspect.
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More objectives, scenarios.
Titan customization and building system.
Files
Get In Shadow of Titans
In Shadow of Titans
Mecha themed skirmish wargame
Status | In development |
Category | Physical game |
Author | OdonataRex |
Tags | Mechs, miniature-wargame, Sci-fi |
More posts
- Demo ModuleJul 27, 2024
- vA6.1Jun 30, 2024
- vA6 UpdateMar 30, 2024
- vA5Jan 05, 2024
- Mech CustomizationAug 11, 2023
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