vA5


Releasing vA5. Whatever my versioning is before, this is what I'm going with now.

  • Unified reactions and actions. There is now less per action eligility caveats. You can perform active actions or reactive action (ie reactions), with reactions working exactly the same but with a broad set of reaction eligibility restrictions on top. Movement is an active only action and dodge is now also avaiable to active titans, making it a lot easier to remember what you can do when.
    • one side effect of this is the ability to dodge as a reaction even when not targeted. Will have to see what effect this has.
  • There is now a unified melee combat stat, 'Combat'. With no more atk/def split, there is no longer any confusing attack roll or defense roll with differences in what they targeted or effects when successful. ATK+ and DEF+ remain in the game but only modified rolls, not stats, so are a bit weaker.
  • Radiance has been folded into signature to slim down the statline. Total signature is now equal to Sig+Heat*Sig/2, so expect signatures to generally be a bit lower. Will see how this performs in the meta.
  • Added a few relic armors and equipment! More to come eventually.
  • ROF has been renamed to recoil and shots and been renamed to ROF. Hopefully this makes it easier to remember what those stats mean in use.
  • A few weapon, skill and hardpoint changes for general balance and consistency with new rules.

TTS module is not yet updated as of writing. Check doc verisons before playing.

Probably will need some clarification work in the future as well as playtesting any ramifications of changes.

Files

garage-vA5.pdf 185 kB
Jan 05, 2024
rules-vA5.pdf 227 kB
Jan 05, 2024

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